Crafting an Interpreter in Rust #01: Basic Bytecode Chunks
In this video, we start our journey on implementing a bytecode virtual machine for the Lox language by implementing a data structure for our bytecode: a chunk.
This series follows the second part of Crafting Interpreters by Robert Nystrom. Concretely, we are implementing chapter 14 in this video. If you liked the video, consider buying the book to support the author.
Music is the SHENZEN I/O OST by Matthew Seiji Burns, used with permission.
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